THE NEED
Small brands need new product visuals across channels. Rebuilding scenes for each variation creates repeated setup and revision work.
AI × 3D PRODUCTION
We’re building a workflow that turns product briefs into editable 3D scenes and short animations—combining AI-assisted planning with Blender and human creative direction.
Independent venture · Early development

One production approach.
Five creative directions.
THE FIRST USE CASE
Small brands need new product visuals across channels. Rebuilding scenes for each variation creates repeated setup and revision work.
Start with a supplied 3D model and a clear brief. Develop one editable product scene, then adapt its camera, lighting and format for stills and short clips.
01 / OUR DEVELOPMENT AREAS
Short product animations are our first focus. These concept studies explore five creative directions while we develop repeatable production workflows.
Studio imagery and short animations that reveal a product’s form, materials and character. We’re developing our first production experiments using controlled scene templates.
3D intros, outros and short identity sequences based on an existing brand logo. Our own Dimovra reveal is the first concept study; repeatable client workflows are planned.
View our logo studyExploded views and assembly sequences that make component relationships easier to understand. Our first lamp concept demonstrates the visual approach; engineering-validated workflows are planned.
View the assembly studyShort 3D explanations of geometry and basic mechanics. Our first gear lesson makes direction and rotation ratio visible; educator-reviewed lesson workflows are planned.
View the gear lessonSmall families of editable game props with a consistent visual language. Our first set includes a chest, potion and crystal with downloadable GLB prototypes.
View the game prop set02 / PRODUCT STUDY
ORIGINAL CONCEPT · FICTIONAL PRODUCT
A 12-second product film for an original perfume concept. Satin olive glass, champagne-gold details and three controlled camera shots bring a single editable scene to life.
Create a calm studio film for a fictional 50 ml perfume: reveal the cap, establish the label, then finish on the full bottle. Keep the product consistent across every shot.
00–04s / Cap & material detail
04–08s / Label & camera arc
08–12s / Full-product reveal
AI assisted the creative plan and Blender scene scripting. Blender created and rendered the geometry, materials, lighting and camera animation. AI API integration is a planned milestone.
03 / BRAND MOTION
OUR OWN IDENTITY · CONCEPT STUDY
A six-second reveal for Dimovra Studio. A thin lime tile turns into view, precise typography is revealed, and the sequence ends with a calm, readable brand hold.
AI assisted the creative plan and scene scripting. Extruded lettering, studio lighting and keyframed movement were created and rendered in Blender.
Designed as an opening for portfolio films and presentations. Client-specific brand workflows remain in development.
Download the logo film6 seconds / 30 fps / 1920 × 1080
04 / ASSEMBLY STUDY
ORIGINAL CONCEPT · NOT AN ENGINEERING SPECIFICATION
An eight-second exploded-view study of an original desk lamp. Six components separate along one axis, hold for inspection, then return to the assembled form.
AI assisted the scene plan and scripting. The hollow shade, component geometry, materials, lighting and animation were created and rendered in Blender.
A visual concept for product explainers and assembly presentations. Real assembly instructions would require verified CAD, fasteners and engineering review.
Download the assembly film8 seconds / 24 fps / 1920 × 1080
05 / VISUAL EXPLANATION
ORIGINAL EDUCATIONAL CONCEPT
A 24-tooth gear drives a 12-tooth gear. The smaller gear rotates twice as fast, in the opposite direction. A single mark on each wheel makes the relationship visible throughout the eight-second cycle.
AI assisted the scene plan and scripting. The gear profiles, materials, lighting and rotation were created and rendered in Blender. The animation applies a fixed 2:1 angular-speed relationship.
A short visual lesson for product explainers, learning materials and presentations. Simplified geometry illustrates the principle; it is not a manufacturing design or contact simulation.
Download the gear animation8 seconds / 24 fps / 1920 × 1080
06 / GAME PROP STUDY
ORIGINAL STYLISED PROTOTYPES
A relic chest, jade potion and amethyst cluster share a palette of teal, antique gold and lime accents. A six-second turntable presents all three original models from every side.
AI assisted planning and scene scripting. The geometry, materials, lighting and turntable animation were created and rendered in Blender.
Download three static GLB models with embedded material colours. Engine integration, collisions and LODs remain next steps.
3 GLB models / 2,488 triangles total
6 seconds / 24 fps / 1920 × 1080
07 / MOTION STUDY
PERSONAL PROTOTYPE · NOT A CLIENT PROJECT
A fruit-slicing animation: one of our first studies bringing geometry, materials, lighting, camera work and timing into a single scene.
Created in Blender as a production study. It demonstrates 3D motion, not an automated AI pipeline. Brief-to-scene automation is the next development milestone.
08 / THE APPROACH WE’RE DEVELOPING
Planned AI API integration: turn a product brief into a structured shot list, suggest camera and lighting settings, and translate revision notes into scene changes. Blender handles the geometry and rendering; a creator approves the result.
Define the product, intended audience, brand references and output format before planning begins.
Use AI to propose a shot list and structured scene parameters within a supported template. API integration is planned.
Apply reviewed parameters to reusable Blender scenes. Keep geometry, materials and camera settings editable.
Check product fidelity and visual quality, incorporate feedback, then export the approved stills or video.
09 / OUR STARTING POINT
Dimovra is an independent, founder-led venture in early development. We’re starting with short product animations for small brands and creative teams that need repeatable visual content.
Our next milestones: a reusable product scene, a AI-assisted brief-to-shot-list prototype, then a small pilot. We plan to track time to first preview, revision rounds and consistency against the original brief.
EARLY PILOT CONVERSATIONS
Tell us about your product, the visual you need and your timeline. We’ll discuss whether it fits an early pilot.
hello@dimovra.xyz